Fig. 1

Augmented-reality (AR) glasses (Magic Leap 2 (A) and HoloLens 2 (B)) for performing gait-and-balance exercises at home using Reality DTx® therapeutic exergames. In (C), ‘Smash’ is illustrated, an AR boxing game promoting weight shifts, dynamic balance, turning, and walking with direct feedback on task duration, number of required punches, and number of smashed holograms like the depicted vase)